I mean,great misión,great mechanic and also puzles,funny backstory,and the boss fight is an extremely exciting and inmerse.Why we cant do dungeon boss fights comparable way?And to be honest,I think the reward of lengthy misiones are…negligible and also unfair.It should have actually some distinct reward due to its effort and time need,for example,perhaps random cosmetics?And together its replayable,it need to be a method to keep players online and also farm cosmetic stuffs?

It would be amazing to view them turn some of those instanced solo goals into group dungeons with scaled difficulty and far better rewards. There space some really exciting fights that would certainly be fun to play as a group.

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yeahit need to take kind from dungeon/paragon misión scaling which girlfriend can choose from e1-10,which also in e10 you deserve to overgeared it,but never ever commander Blade type forced scaling.tank commander form forced scaling is awful and also its no fair because…well,weapon balance.It will certainly literatly forcé ppl come rushing right into metas.I have the right to solo e10 duo scenary v blood since I have the right to overgear e10,but if that is tank commander scaling,I am compelled to go ksr/maul,o at the very least something more fit for solo content…only if lock tweak the grindy/expensive weapon level system,this is always super punishy.High IP besides need to be a thing,it have to let you do life easier,otherwise it has lesser value.

I when looked a bit right into long missions, rebalancing of rewards and such…it’s not basic thing if you don’t wanna buff throughout the board and also if you simply shuffle stuff approximately people no that lot a pan of it. Either due to the fact that they would refer a right up buff to long missions and no cutting around much shorter ones or due to the fact that they think the suboptimal resource allocation…at the very least that I review from it.

Missionreward balancing based upon time initiative General conversation
It constantly bugged me exactly how some goals are quick but quiet give full reward when other goals that take 2-3 times longer give specifically the same making me skip some mission intentionally. After running most objectives a lot of I simply can’t carry myself come stretch my farming much longer than need be. So i thought: What if rewards from missions (Shards and also XP) scaled through time effort. No really changing the full of every missions however redistributing. So i crunched some numbers and this is what I come up wi…

P.S.:I think if you want a really bad mission cost advantage wise: Nightmare in dreampalace.

Not an interpretation to compare right here - but i’m going to…

Dusty dark used to reward you v a violet talisman or purple Signet if i recall ago in TSW(can’t psychic if it to be each time you did the last mission or one time just reward)But ns am certain that you could re-run the mission in the really hopes to gain a talisman or signet the you wanted. (i might be wrong)

So it’s no wonder friend feel the doing that length of a mission chain - you feeling slightly underwhelmed by the reward being the same as any type of other mission.

That especially was in ~ You the Eats that is Name. You’d acquire a shiny for your very first run through and also then you’d acquire a chance to gain something as what’s successfully boss loot in ~ the end.

I love the Dusty Dark. That’s every I want to include to this.

Yeah trueI uncovered not sightly,but significantly underwhelmed by the reward,the price is exactly the exact same as other quick investigation misión,and that seems just the first time girlfriend can gain that vanity bagAlso,the vanity bag appears empty,I dont know why lol.

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If the vanity bag is empty, that probably due to the fact that you already had every the garments it could give you. Which is extremely frustrating: wouldn’t have actually been against them make enough clothing that gain one from each bag…

Yeah perhaps,as I already did nearly all investigations…It is super frustrating ns agree,the funny misiones are a very great part of this game,and now it seems really unrewardful…They should make more cosmetics,and make long misión choose in the dusty dark can recieve vanity bags ~ above its repetition…

I think a possibility for a arbitrarily cosmetic reward may appeal come a the majority of players. Personally i think that a great idea yet that’s due to the fact that I enjoy collecting cosmetics for the dressing room. However I suppose that might mean much less money comes in native aurum-purchased cosmetics.